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 Post subject: Re: NetherBeast City Rota
PostPosted: 05 Jan 2010, 09:02 
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Joined: 07 Feb 2009, 04:05
Posts: 369
Location: Keighley, West Yorksire

name: Gandalf
class: Mage
level: 102
guild: Mystic
Well after reading all of the above and after a very good night’s sleep with the addition of a lot of contemplation, my own personal position is that I’m not going to get into a mud slinging match over this issue.
To all the smaller guilds it is with a saddening heart that I myself personally will no longer be partaking in any aspect of Netherbeast for various reasons and some I will not publish publicly but if you ask me person I will gladly tell.
Instead I will be concentrating on the well being of my guild and its members as well as the other aspects of the game.
For me they can close of Netherbeast it’s causing way too much friction and bad feeling on all sides to the extent many players may feel the need to take matters into their own hands and risk a banning.
To all the smaller Guilds and their members my offer of help will always be there but with the exclusion of Netherbeast and if I have the time to help as well.
So to all you Netherbeast Players Good Luck and try and have fun.

Gandalf

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 Post subject: Re: NetherBeast City Rota
PostPosted: 05 Jan 2010, 11:58 
Joined: 17 Sep 2009, 08:31
Posts: 63

name: Vykos/RedTalon
class: EA/WF
level: 100+/80+
guild: Synergy
I would like to point out that i'm not talking for GREEGGS, but from a personal feeling. NB has caused a lot of problems, and will still cause problems with or without mystic's involvement. I can see helping smaller guilds to get the ring is very nice, but a guild that has maybe 3 or 4 people turn up and a guild that has 2 or 3 teams turn up can be frustrating to some people. Also a guild that gets the ring every six weeks that has 50-60 members and a guild that has 100+ members the amount of rings per player would be significatly less. I would like to see NB done every week and make these rings as common as muck, hopefully then people wont moan so much about it all.

Back to talking for GREEGGS, we always strive to play fair, not be greedy and help other guilds and people out when we can. If you do have a problem plz feel free to pm me in game and i will see what i can do to help. (please note i am not a tank even if i try to be at times).


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 Post subject: Re: NetherBeast City Rota
PostPosted: 06 Jan 2010, 14:37 
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Joined: 19 Jan 2009, 06:03
Posts: 778

name: Rainbow/Zero
class: WF/EP
level: 99/96
*composes self*

It seems a little over the top Gandalf for you to pull yourself out of Netherbeast City altogether simply because the GMs are trying to reach a compromise over this debate. I have been adamantly against this rota and against the wiping of the TW map but I have been there at every Netherbeast City Rush and TW that I have been available for since both debates.

You say you want to focus on helping your guild, well there is nothing stopping you from entering Netherbeast on the Free for All weeks and taking that ring for your guild. You are easily capable of it with the firepower your guild has.

Seems like you are cutting off your nose to spite your face, which is a big shame for your guild as I'd say it's affecting not only their chance at getting this silly ring, but also their reputation. (Please note, this is not meant to be slanderous but an observation which I think you should be made aware of.)

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 Post subject: Re: NetherBeast City Rota
PostPosted: 06 Jan 2010, 17:20 
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Joined: 07 Feb 2009, 04:05
Posts: 369
Location: Keighley, West Yorksire

name: Gandalf
class: Mage
level: 102
guild: Mystic
Ho Here we go I really do wish people would actualy read things properly.

RAINBOW
I AM NOT STOPING ANY MEMBERS OF MY GUILD FROM DOING NETHER.
I AM STOPPING MYSELF FROM DOING NETHER BECAUSE I AM FED UP OF ALL THE PETTY BICKERING OVER IT.
SO JUST GET ON WITH IT AND LEAVE ME OUT OF IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :evil: :x :x :x :x :x :x :x

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 Post subject: Re: NetherBeast City Rota
PostPosted: 06 Jan 2010, 18:21 
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Joined: 15 Jun 2009, 14:28
Posts: 303
Location: cornwall uk

name: GAANJAA
class: ANARCHIST
level: 102+
guild: Mystic
meh...there better molds in the game anyways, personally dont see wot all the fuss is about..i knew this rota would go wrong,soo i just sat back and watched.. personally i was against the rota from the start, i dont play the game to follow other players rules and regulations, but thts just in my nature(i dont take to control to well)
tbh if i i go and i get that ring , then tough, its mine, im sorry but its a free for all and thats wot i would hae done, but i aint gone as i respect my guild GREEGGS and all others that wanted to try this rota system out, i think its time to forget the rota, go back to free for all.. thts my opinoin, and yes tryin to help out smaller guilds and bla bla bla is very nice of you, but seriously u think this rota was gonna work??? it was never gonna be tht all will take to it.

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 Post subject: Re: NetherBeast City Rota
PostPosted: 06 Jan 2010, 20:47 
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Joined: 19 Jan 2009, 06:03
Posts: 778

name: Rainbow/Zero
class: WF/EP
level: 99/96
I wish others would read my posts properly. I never once referred to you not allowing your guild to take part as that's not what I took from your post. I only referred to you yourself not taking part in the rota.

And ok, you've clearly made your decision over this. I was only giving a few suggestions.

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 Post subject: Re: NetherBeast City Rota
PostPosted: 07 Jan 2010, 00:57 
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Joined: 09 Dec 2008, 01:37
Posts: 2442

name: FranK
class: Barbarian
level:
guild: GWiSeM
Hello there!

And happy new year to you all! :) i am not sure that it is starting very well for some unfortunatly, especially because of this long argument.

I am not sure either that this reply will change any mind, which is a shame, but we always try to act in the fairest way for everybody and not just couple of players or guilds.

On the first point we did say that we wanted to stay out of the rota and wanted to leave you guys handle it. What has to be understood here and we stick to it, is the rota itself, when you are in Nether with pre-defined guilds and players that's you who define who will get the ring and that we fully stay out of it - your rota.

Now we wanted as much as you to give a shot to your rota system, unfortunatly it just seems that arguments have never stopped since the very first day the idea came up.

The idea pleased some of you and upset others. Not everybody complained on the forum but if we now want to come up with a compromise it is because we have been contacted by many players that complained about that system.

Many players just dont want to have the feeling that this rota is organised by couple of players or guilds.

The main fact is that at first this event is just done to be a free for all and that's it.

Now some of you already complain that if we do one week "rota" and the other "free for all" the "rota" group will have less ring to share which just saying it is rather egoist to all the other players that wanted to try to attend this event without having to be "forced" to be part of the rota.

This is a very hard event to finish and it has been done this way, if smaller guilds or players want to give it a shot they must have the right to do it, failing or succeeding...

We dont know what is going to happen during the free for all but as some of you well understand anybody can get in and that will just be the lucky one to get the ring, just the way the event has been designed...

And the rota week and your system as said, we do not interfer with - your teams - your players - the reward to the person of your choice.

In anycase with a small calculation even on a weekly basis that's just 52 rings that can be released per year which is simply not a lot at all if you compare it to our number of active players. If you complain here imagine on some other server with even more player, the ring would just be close to be impossible to obtain for any normal player, when here, rota and free for all it would still be.

Now if some players just want to remove themself from the event it is their own choice.

It is very true that this event has caused a lot of arguments and that even before the very recent idea from the GM to alternate the "rota" and the "free for all".

We will make an official announce on this matter very soon. Not many changes will be made, we are not denying any access or even stopping the rota, and yet alot of arguments have arisen from nothing. It is just a shame that some of our choices to try to bring back some impartiality are just seen the wrong way.

As this is an official reply to some arguments we do not expect it to be seen by many of the players against our descision the good way, saying that we just hope that futile arguments will stop.

As we hate to do but sadly sometimes have to, if this post degenerate we will lock it.

We do remind you that this very section "Looking for Group/Team" has been done on purpose for you guys to try to build up teams via the forum for anything that you want to organise basically, not to argue.

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 Post subject: Re: NetherBeast City Rota
PostPosted: 12 Jan 2010, 18:00 
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Joined: 14 Feb 2009, 12:16
Posts: 134
Location: Bucks

name: Opal
class: Elfen Priest
level: 90
guild: Mystic
i know its a little late to post on here but, this is a game and you're meant to have fun in it. So can everyone just shut it and get along.

Opal xxx

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