It is currently 09 Sep 2010, 17:43

All times are UTC

PWE Website Calendar
Click here to open our facebook page



Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Behive adytum/ Fatal daemonic cube help and Full walkthrough
PostPosted: 07 Mar 2010, 00:02 
Player Helper
User avatar
Joined: 15 Aug 2009, 20:08
Posts: 57
Location: Burgess Hill, West Sussex. Near Brighton

name: 0o
class: EA
level: Higher Than You
guild: Origins
Ok here are all the tips and walkthroughs for the whole
of beehive adytum/ Daemonic cube. Plus if you just have no
idea about it read the below ;)


Beehive is a new daily quest/event whatever u call it(…it gives exp not important if quest or event) to get in u need to be lvl 40+ and get mission badge from Wolf Cub NPC in any of big cities and chose Beehive Adytum option at the same NPC u will get a tp to room 1 in beehive(starting room)

There u can buy pots, repair eq, change mirage stones for vouchers, buy vouchers and mirages and other things from stalls inside, beg for buffs from ppl inside and start the quest/event by talking to the NPC in the middle

After u chose Relevant mission chose Fatal Demonic Cube and then Sounds good and Understand then talk to NPC again chose Relevant mission chose Fatal Demonic Cube, I have emblem… and talk to him again Relevant mission, Challenge start, i want to start… , i have reedem voucher(u need dice voucher in inventory) and u will get ur first dice that u need to right click in inventory to get tp to ur first chalange room (depending on dice nr…room description in next post)

1. For completing a room You’ll receive a certain dice to decide on which room you’re going next For e.g. if you’re in room 8, the dice will require you to go to room 9-14(dice with 1-6 number.) In order for you to move on to next room, you have to go to your inventory and right click on the dice to move on.

2. There are 50 rooms in the Beehive Adytum. If you are lucky enough to not die at all, you’ll still need at least 2 mirage stones to complete the whole Beehive Adytum. Considering the fact that you might get pk’d, bad luck or even mission failure, it’s is recommended if you bring along 20-30mirage stones. It’s also recommended to bring along some money in case you have to purchase something.
The hardest parts in the whole Beehive Adytum are those rooms that require you to survive/kill mobs. Therefore, players should bring along enough HP and MP pots. If you’re not wearing good equipments, get all the buffs you can get This is because if you die at the last few rooms, you have to restart all over again.
If you find it hard to do a certain quest, ask for help from other players. Before starting the quest, check the durability of your equipments. The furnace at the starting point allows you to fix your equipments (it also sell pots too).

3. This point is about penalty. If you use town portal skill at any room, you’ll have to restart all over again. IF you ever die (for whatever reason-pk, mission failure etc.) you’ll have to start all over again, UNLESS you still have the demonic cube with that room number with you (like if you die in room5. after you get back to the starting point the dice is still asking you to go to room5, then you don’t have to start all over again. I’ve gotten this before too).

4. When it comes to killing mobs, party members without that quest cannot help by killing the mobs because those that they’ve killed will not be counted. These kinds of rooms are categorized according to levels:

Lv 40-49
Lv 45
Lv 50-59
Lv 55
Lv 60-69
Lv 65
Lv 70-79
Lv 75
Lv 80-89
Lv 85
Lv 90-95

These mobs melee when you’re close to them and uses magic attack if you’re a range attacker.

5. You’ll only get your rewards after finish 50 rooms

lv 90+: 450k exp and 90k SP
Lv 80+: 400k exp and 80k SP
Lv 70+: 350k exp and 70k SP
Lv 60+: 300k exp and 60k SP
Lv 50+: 250k exp and 40k SP
Lv 40+: 200k exp and 30k SP

+ a box that will give you badge of technique or mirage stone, some chrono mats(lvl 90+), Chapter of Destiny(lvl 90+) + key that you can use to go to rooms 51-60 for more exp rewards and hiero&gold rape (never been there so I don’t know what to do there….buy me a hiero and give some gold and I go)
Rooms

Room 1: This is the place you reach upon entering Beehive Adytum.
-Safe zone
-Exchanging of the mission emblem for demonic cube.
-When you leave the Beehive Adytum, all your dice(not vouchers), strength cards and other cards will be removed from your inventory.

Room 2: Digging of treasure boxes
-Safe zone
-Dig 5 boxes
-Gets the mission from the NPC and starts digging.
-Ease of mission: Easy

Room 3: Slaughtering Ground
-Safe zone
-Kill 5 mobs
-Gets the mission from the NPC and starts killing.
-The mobs will melee you if you are close enough and use magic attack for range
-Ease of mission: Normal

Room 4: Killing the Moles
-Safe Zone
-Kill 10 mobs
-Gets the mission from the NPC and starts killing.
-The mobs are all one hit kill
-Slow spawn rate though.
-Ease of mission: Easy

Room 5: Counting the Apples
-Safe zone
-Count the apples (those balls in the sky) to answer questions
-Ease of Mission: Easy

Room 6: Open sesame
-Safe zone
-The first room without NPC: you’ll only see a mob that does very low damage on you but has high hp
-Defense skill does not work at all(buffs, shields, reduce dmg etc.)
-Once the mob is killed, everyone in the room can talk to the NPC.
-If there are many players, it will make this round easier to pass.
-Ease of Mission: Easy but takes time if your alone

Room 7: Listening Room:
-Safe zone
-You’ve to pass through a bunch of mobs
-There are two types of mobs here. One of the will agro you and the other will not.
-Those which will agro you will make some kind of noise while those that will not agro will not make any noise
-If you here noises when you’re about to pass through, you can change your route to avoid dying.
-WF can use their pets to scout for a safe path before starting.
-When you’re doing this room, switch off the background music (bgm) and max the sound effects to hear the noise the mobs might be making.
-The quest initiating NPC in this room does not allow you to synthesize dice voucher (the quest completing NPC does). So it’s better for you to bring enough tickets to avoid having to do this twice.
-Ease of Mission: Easy

Just get quest from NPC and go back to the place u started in this room and go straight next to the wall trough mobs 100% sure safe way

Room 8: Kind or Evil
-Safe zone
-Dig 10 boxes
-Have to give 100k to initiate the mission.
-After finishing the mission you’ll get a box. There are two kinds of cards you might get
villain card which can be NPC’d for 1 gold or the other card which allows you to NPC it for 1mil.

Room 9: Stay alive for 100sec
-Safe zone
-Survival
-If you can hold out for 100sec, you’ll get tp-ed to a place with the finishing NPC
-There will be a ball in the middle of the room that will keep damaging everyone (It’s got “ignore injury” and “ignore defense” )
-If you’re a MG/EP, you can heal yourself to survive this room
-After tp to the room run into the corner and kill any small mobs that go after u after they resp they won’t attack u just survive ball attacks for 100s
-If u got luck and someone is there too before u enter (and u do as above) and he finish it(tp out) the ball will stop attacking u(bug I guess)but if someone else enters ball attacks again
-Ease of mission: Normal

There is a rumor that if you run into the corner and end pw with task manager and force log ingame fast the mobs wont attack you(unless someone else enters room)


Room 10: (it’s something like “Explosion room”)
-Safe zone
-Bomb
-Mission succeed after finishing your mission at the NPC
-You have to get to room 17 or 22 in 10mins time to get the NPC to remove the bomb. Else, the bomb will goes off and you’ll die and get back to the starting point.
-Ease of Mission: depends on your speed.

Room 11: Bored
-PK zone
-Prison type
-Find the NPC to get the mission
-Wait for 3mins but be careful not to get PK’d by anyone.
-Ease of Mission: Easy. Unless you’re being KOS-ed by the whole server

Room 12: Fate Diverge
-Safe zone
-Lottery type
-Get the mission from the NPC
-You’ll either get a die that allows you to move forward by 2 or move backwards by 1 (in terms of room no. of course)
-Ease of Mission: Easy

Room 13: 6 people working together
-Safe zone
-Earth element
-You either pay (with vouchers) or you party up with 6 people to finish this room.
-If you chose the partying part, you’ll have to kill a monster together to pass the quest.
-Ease of mission: Unknown. (never got party here-_-)


Room 14: I don’t want to leave yet
-PK zone
-One player has to die (either to the mob in the middle that keeps attacking you or get PK’d)
-Time limit: 20min
-After one of the player died, the mob in the middle will be replaced with a NPC. And everyone in the room can complete the quest.
-Ease of mission: Depends on how crowded that room is

Room 15: Mystery Envoy
-Safe zone
-Time limit of 1min to finish killing as many mobs and pass it to the NPC. If you exceed 1min, the mission will fail.
-Every kill will allow you to get 1 token
-Submit the mission after killing 5(max) of them because the re-spawn time is more than 1min.
-Ease of mission: Depends on the number of players in the room (mostly ppl w8 in a line to kill mobs but some dun want to w8)

Room 16: Unite to defeat the devil
-Safe zone
-Kill 1 mob or pay(vouchers) to pass
-Get the mission from the NPC: either
*Mission 1: kill 1 mob (must be in party or be a wf because the mob is hard to kill)
*Mission 2: pay to leave

Room 17: same as room 8

Room 18: Not strong enough
-Safe zone
-Need 10 strength cards. (you get 9 cards from NPC)
-Either buy it from the furnace at the starting price before you begin this or buy it from the players nearby or go here just to sell your cards
-Ease of mission: Easy

Room 19: Happy Robber
-Safe zone
-The only room that doesn’t require you to give dice ticket
-The mission here is to rob the NPC.

Room 20: Fate Diverge
-Same as room 11. but this time you either move forward by 5 or move backward by 2.


Room 21: Monster hunter
-Safe zone
-You have 2mins to kill 2 mobs
-The mobs are hard to kill and they cast the blood sucking skill if you’re range (as usual, melee when in the melee range).
-If you’re really not strong enough, get someone to help out.
-Ease of Mission: Difficult

Room 22: same as room 15

Room 23: Hard to differentiate between the real and the fake
-PK zone
-Earth element
-Kill 1 mob
-There are a few similar looking mobs at a room. You have to kill one of them. If you’re lucky, you get the one that’s got a short live. Else you get one that’s harder to kill.
-Beware of PK

Room 24: trickster box
-Safe zone
-You have to dig a certain amount of boxes and the amount is determined by the previous player who finished the quest already.
-You can choose whether you want the next player to dig 5, 20 or 100 cards(usually ppl set to 5 so do the same)

Room 25: Dragon Squad Formation
-PK zone
-You have to pass through the land mine to get to the finishing NPC.
-Please prepare yourself with enough dice ticket because the initiating NPC does not allow you to synthesize dice ticket. Neither do they sell it.

Room 26: Controlling life and death
-PK zone
-After taking the mission from the NPC, dig 5 boxes to pass the mission
-The only difference when it comes to this digging quest is that there are mobs guarding the box.
-Beware of PK
Ease of Mission: Easy

Room 27: Real listening room
-Safe zone
-Same as room 7 but the safe way is random so you need to search for it
-No selling/synthesizing of dice ticket at the initiating NPC.
-Ease: Difficult

For Room 27, the aggressive mobs make ‘noise’ now. Listen for the ‘ Fire Burning’ effect and that’s a nasty mob.

Room 28: Real counting the apples
-Safe zone
-same as 5 but there will be more balls for you to count

Tips:
so it seems like there’s a standard answer somehow. but only for blue and white balls:

For blue balls
1. If you’re given the option 13, 14 or 15, the answer is 14.
2. If you’re given the option 14, 13 or 12, the answer is 12.
3. If you’re given the option 11, 10 or 12, the answer is 12.
4. If you’re given the option 09, 14 or 12, the answer is 12.
5. If you’re given the option 08, 12 or 11, the answer is 11.
6. If you’re given the option 09, 10 or 11, the answer is 11.

For White balls
1. If you’re given the option 10, 09 or 11. the answer is 11.
2. If you’re given the option 10, 08 or 11, the answer is 10.
3. If you’re given the option 10, 08 or 09, the answer is 10.
4. If you’re given the option 11, 10 or 09, the answer is 11.

Room 29: Real slaughtering ground
-PK zone
-Harder version of Room3
-Uses blood sucking skill for range attackers and melee for melee attackers.
-Ask for help if it’s too difficult

Room 30: Stay alive for 100sec if you’re a man (even if you’r a woman xD)
-PK zone
-Survival game
-Harder version of room 9
-Attack of mob increases
-Ease of mission: Hard

Room 31:
-Same as room 15 and 22
-If you fail to kill the mobs within the time given, you’ll have to start all over again

Room 32: Even more bored
-PK zone
-Prison type
-Same as 11, stay there for 5mins

Room 33: Info on monster hunter
-PK zone
-Kill 2 mobs in 2min
-Harder version of 21
-If failed to finish in 2mins time you’ll have to restart the whole mission
-Ease of mission: Difficult for non-WF but you can always get into a party to get it done.

Room 34: Actually I don’t want to leave yet
-PK zone
-Harder version of Room 14
-Attack from the ball mob gets higher
-Ease of mission: Very difficult

Room 35: Fate Diverge
-PK zone
-Lottery type
-Advanced version of Room 20. This time you either move forward by 6 or move backwards by 3.

Room 36: Dig till you cry
-PK zone
-Dig 10 boxes (the advanced version of Room 2 with PK enabled)

Room 37: Very very lucky
-Safe zone
-Pay 200k to pass through. You’ll gain a Daemonic Sundry Parcel that either gives either:
~Dice Voucher - 10 (20%)
~Daemonic Cube Good Card (5%) (can be sold for 1mil)
~Daemonic Cube Fortune Card (1%) (can be sold for 5mil)
~Daemonic Omnipotent Card - 2 (14%) (can be used to synthesize overlord/strength card)
~Mirage stone - 3 (60%)

Room 38: BT version Dragon Squad Formation
-PK zone
-Advanced version of room 25 (the difference is that there is a patrol here and it is immune to injuries)
-Strategy: There will be only 5 patrols that 1hit KO anyone even if you’re a WB using tortlen. So, you stick to the wall to let the mob pass. After the mob pass by, walk pass the land mines and finish the quest.
-Sale/synthesize of dice ticket is not available at the initiating NPC.

Room 39: You reap what you sowed
-PK zone
-Advanced version of room 24 but this time the boxes are even further apart and PK is enabled.

Room 40: Good or Bad
-Safe zone
-Dig 20boxes
-Gains Platinum Box (you have to pay 100k)
-you can either get:
Daemonic Villian Card (98%)(NPCed for 1gold)
Daemonic Cube Fortune Card (2%)(NPCed for 5m)

Room 41: 3 unite as 1
-Safe zone
-Either pay to pass or party to kill mobs.
-Harder version of Room 13

Room 42: same as room 31

Room 43: Unite to defeat the devil
-PK zone
-Kill 1 mob/pay(vouchers) to pass
-Advanced version of Room 16

Room 44: Bomb again
-PK zone
-Advanced version of Room10
-Have to go to room 50 in 10mins to find the NPC to deactivate the bomb.

Room 45: Open sesame
-PK zone
-Advanced version of Room 6
-Ease of mission: Easy but takes time.

Room 46: Still not strong enough
-Safe zone
-This time you need another Overlord card (in Room 18 you needed strength card).

Room 47: Survive for 100sec if you’re a man
-PK zone
-Survival game
-Harder version of Room 30
-The attacks are harder this time
-Ease of mission: Insanely difficult

Room 48: Dig till you cry
-PK zone
-Dig 15 boxes for the mission
-Advanced version of Room 36
-Ease of mission: Very Easy

Room 49: Snatch the prize
-Safe zone
-Kill as many mobs as you can within 2mins
-Each mob = 5k EXP and 1k SP (reward from NPC)
-Don’t be too greedy. If you fail to submit the quest within 2mins, you’ll have to restart all over again from Room 1.
-Ease of mission: Very Easy.. can use AOE to kill them

Room 50: Final destination of fate
-Safe zone
-End point
-Get the reward and go back to the starting point

_________________
-0o

EA
Player Helper
Origins

0o
The most random name on the server :D


Offline
 Profile  
 Post subject: Re: Behive adytum/ Fatal daemonic cube help and Full walkthrough
PostPosted: 31 Mar 2010, 21:53 
User avatar
Joined: 09 Jun 2009, 19:34
Posts: 30
Location: Cheshire, UK

name: Becca
class: WereFox
level: 80
guild: DarkOnes
This is very helpful, thank you :) Can i just say though that WF's can't summon pets inside cube :( Or am i missing something... :?

_________________
Image


Offline
 Profile  
 Post subject: Re: Behive adytum/ Fatal daemonic cube help and Full walkthrough
PostPosted: 31 Mar 2010, 22:15 
Newsletter Team Member
User avatar
Joined: 19 Jan 2009, 06:03
Posts: 778

name: Rainbow/Zero
class: WF/EP
level: 99/96
The land is set to water inside cube so you can only summon water pets. It's supposed to be set to land but for some reason we have it set to water.

_________________
Image


Offline
 Profile  
 Post subject: Re: Behive adytum/ Fatal daemonic cube help and Full walkthrough
PostPosted: 31 Mar 2010, 22:16 
Helper Team Leader
User avatar
Joined: 14 Apr 2009, 20:33
Posts: 125

name: Sylver
class: Aggro thief
level: 101
wf can summon water pets but thats it :(

_________________
Image


Offline
 Profile  
 Post subject: Re: Behive adytum/ Fatal daemonic cube help and Full walkthrough
PostPosted: 31 Mar 2010, 23:01 
Joined: 01 Mar 2010, 20:15
Posts: 35

name: MagicMel
class: EP
level: 96
guild: Origins
Awesomely helpful post... thanks!!!

p.s. you didn't mention the glitchy rooms. lol

_________________
Image


Offline
 Profile  
 Post subject: Re: Behive adytum/ Fatal daemonic cube help and Full walkthrough
PostPosted: 01 Apr 2010, 02:37 
User avatar
Joined: 21 Nov 2009, 18:23
Posts: 46
Location: west yorkshire

name: LEXI
class: WR No 1
level: invincible
guild: origins
great advisory but to save people time rm 6 and 45 area pointless kill as most know are dead end rms and instead of wasting time/hiero ect wud be aeasier to start over ? pls correct if wrong :)


Offline
 Profile  
 Post subject: Re: Behive adytum/ Fatal daemonic cube help and Full walkthrough
PostPosted: 01 Apr 2010, 02:42 
Newsletter Team Member
User avatar
Joined: 06 Mar 2010, 17:37
Posts: 123
Location: Leicestershire, UK

name: Kunimitsu / TheBard
class: WF / EP
level: 6x / --
Helpful post!

Can it be looked into changing the floor set back to land though? There are not many decent water pets that can do good damage and tank the sorts of mobs in some rooms :cry:

_________________
Image
Image

There's nothing we can't face! Except for bunnies...


Offline
 Profile  
 Post subject: Re: Behive adytum/ Fatal daemonic cube help and Full walkthrough
PostPosted: 01 Apr 2010, 11:21 
User avatar
Joined: 26 Aug 2009, 10:58
Posts: 133

name: Cryssa
class: EP
level: 101
guild: Origins
Some tips:

Room 6: Open sesame - Glitched room - use town teleport or teleport stones to get out. Don't kill the mob, the door will not open


Room 7: Listening Room - Just hug left wall and pass the mobs

Room 14: I don’t want to leave yet - Glitched room - u just go to NPC and complete the mission

Room 15: Mystery Envoy - should get more than just 1 token but it's glitched so no matter how many mobs u kill u will get just 1


Room 18: Not strong enough - if u don't have cards go outside, put the card on bank and give up quest. U will keep the 9 cards and use them next time


Room 27: Real listening room - hug right wall


Room 34: Actually I don’t want to leave yet - just get the quest from NPC - glitched room

Room 45: Open sesame - glitched room - just go outside and start again

_________________
Image


Offline
 Profile  
 Post subject: Re: Behive adytum/ Fatal daemonic cube help and Full walkthrough
PostPosted: 05 Sep 2010, 00:38 
Joined: 11 Jul 2009, 22:26
Posts: 11

I find it very weird that almost every time I go in the cube (last 10 times at least), someone has set the 'reap what you sow' rooms to 20 (rather than 5 or 100). Is that some kind of convention on pwe? I've played quite a few other versions of the game and everywhere else most people go for 5, even in some pretty hostile PVP servers.
It's a little sad if you ask me - like leaving a banana skin in the street in the hope that someone might slip on it. Strange people.


Offline
 Profile  
 Post subject: Re: Behive adytum/ Fatal daemonic cube help and Full walkthrough
PostPosted: 05 Sep 2010, 01:10 
Newsletter Team Member
User avatar
Joined: 19 Jan 2009, 06:03
Posts: 778

name: Rainbow/Zero
class: WF/EP
level: 99/96
One of the rooms appears to be bugged in that it is always set to 20. The other(s) are fine though I think and I've never experienced them be set to anything but 5. I do remember gandalf getting 100 though once lol but that was months and months ago.

_________________
Image


Offline
 Profile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC

PWE Website Calendar
Click here to open our facebook page

 Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: